[Author]
Author = Coffee Man
[Description]
Description = We're gonna show that motherfucker what it means to mess with my crew! I've sent my close associate to sniff around and see if we can learn the location of that double-crossing scumbag. Meanwhile, I'll need you to go rob a car ring crew that are about to ship a brand new sports car out of the country. You'll need a getaway vehicle after all...
[Objectives]
Objectivescount = 27

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 388.3511
Objectives[0]positionY = -76.78793
Objectives[0]positionZ = 68.18053
Objectives[0]Heading = 165
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 8
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 5
Objectives[0]mission_Actors[0]positionX = 2937.355
Objectives[0]mission_Actors[0]positionY = 642.5415
Objectives[0]mission_Actors[0]positionZ = 1.323385
Objectives[0]mission_Actors[0]Heading = 79.99997
Objectives[0]mission_Actors[0]String_Name = a_m_y_beach_04
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 4000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Stationary
Objectives[0]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 1
Objectives[0]mission_Actors[0]Task_Guard_Range = 1
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 3100.824
Objectives[0]mission_Actors[1]positionY = 615.861
Objectives[0]mission_Actors[1]positionZ = 14.69873
Objectives[0]mission_Actors[1]Heading = 34.9999
Objectives[0]mission_Actors[1]String_Name = a_m_y_carclub_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Pistol
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 1
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 3105.315
Objectives[0]mission_Actors[2]positionY = 624.9688
Objectives[0]mission_Actors[2]positionZ = 12.18939
Objectives[0]mission_Actors[2]Heading = 354.9999
Objectives[0]mission_Actors[2]String_Name = a_m_y_carclub_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 200
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Pistol
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 1
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 3100.865
Objectives[0]mission_Actors[3]positionY = 630.5731
Objectives[0]mission_Actors[3]positionZ = 11.31657
Objectives[0]mission_Actors[3]Heading = 71.75739
Objectives[0]mission_Actors[3]String_Name = a_f_y_carclub_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 200
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Pistol
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 1
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 3099.365
Objectives[0]mission_Actors[4]positionY = 622.6381
Objectives[0]mission_Actors[4]positionZ = 13.07467
Objectives[0]mission_Actors[4]Heading = 72.01637
Objectives[0]mission_Actors[4]String_Name = a_f_y_carclub_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Pistol
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 1
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 3104.808
Objectives[0]mission_Actors[5]positionY = 635.0993
Objectives[0]mission_Actors[5]positionZ = 10.45954
Objectives[0]mission_Actors[5]Heading = 134.9999
Objectives[0]mission_Actors[5]String_Name = a_m_y_carclub_01
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 200
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Pistol
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 1
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 3100.426
Objectives[0]mission_Actors[6]positionY = 636.9153
Objectives[0]mission_Actors[6]positionZ = 10.11131
Objectives[0]mission_Actors[6]Heading = 244.9999
Objectives[0]mission_Actors[6]String_Name = a_m_y_carclub_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Pistol
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 1
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 3107.768
Objectives[0]mission_Actors[7]positionY = 619.1022
Objectives[0]mission_Actors[7]positionZ = 12.3241
Objectives[0]mission_Actors[7]Heading = 76.83685
Objectives[0]mission_Actors[7]String_Name = a_f_y_carclub_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 200
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Pistol
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 1
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 11
Objectives[0]mission_Vehicles[0]positionX = 384.6239
Objectives[0]mission_Vehicles[0]positionY = -81.88336
Objectives[0]mission_Vehicles[0]positionZ = 67.07957
Objectives[0]mission_Vehicles[0]Heading = 249.4883
Objectives[0]mission_Vehicles[0]Name = Banshee
Objectives[0]mission_Vehicles[0]Model = banshee
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilLightningBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 3098.874
Objectives[0]mission_Vehicles[1]positionY = 608.5297
Objectives[0]mission_Vehicles[1]positionZ = 14.80393
Objectives[0]mission_Vehicles[1]Heading = 199.7379
Objectives[0]mission_Vehicles[1]Name = Jester
Objectives[0]mission_Vehicles[1]Model = jester
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 6
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]mission_Vehicles[2]positionX = 3115.929
Objectives[0]mission_Vehicles[2]positionY = 622.912
Objectives[0]mission_Vehicles[2]positionZ = 10.54668
Objectives[0]mission_Vehicles[2]Heading = 16.59877
Objectives[0]mission_Vehicles[2]Name = Cargobob
Objectives[0]mission_Vehicles[2]Model = cargobob
Objectives[0]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 3101.095
Objectives[0]mission_Vehicles[3]positionY = 649.4265
Objectives[0]mission_Vehicles[3]positionZ = 8.216654
Objectives[0]mission_Vehicles[3]Heading = 192.9527
Objectives[0]mission_Vehicles[3]Name = Cargobob
Objectives[0]mission_Vehicles[3]Model = cargobob
Objectives[0]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 2940.288
Objectives[0]mission_Vehicles[4]positionY = 644.4474
Objectives[0]mission_Vehicles[4]positionZ = -0.059902
Objectives[0]mission_Vehicles[4]Heading = 274.6592
Objectives[0]mission_Vehicles[4]Name = Seashark
Objectives[0]mission_Vehicles[4]Model = seashark
Objectives[0]mission_Vehicles[4]PrimaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2942.108
Objectives[0]mission_Vehicles[5]positionY = 651.3564
Objectives[0]mission_Vehicles[5]positionZ = -0.1075928
Objectives[0]mission_Vehicles[5]Heading = 270.8066
Objectives[0]mission_Vehicles[5]Name = Seashark
Objectives[0]mission_Vehicles[5]Model = seashark
Objectives[0]mission_Vehicles[5]PrimaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[5]SecondaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 2942.586
Objectives[0]mission_Vehicles[6]positionY = 639.643
Objectives[0]mission_Vehicles[6]positionZ = 0.2530711
Objectives[0]mission_Vehicles[6]Heading = 288.2997
Objectives[0]mission_Vehicles[6]Name = Seashark
Objectives[0]mission_Vehicles[6]Model = seashark
Objectives[0]mission_Vehicles[6]PrimaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[6]SecondaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 2936.729
Objectives[0]mission_Vehicles[7]positionY = 648.4021
Objectives[0]mission_Vehicles[7]positionZ = -0.08578815
Objectives[0]mission_Vehicles[7]Heading = 308.3935
Objectives[0]mission_Vehicles[7]Name = Seashark
Objectives[0]mission_Vehicles[7]Model = seashark
Objectives[0]mission_Vehicles[7]PrimaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[7]SecondaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 3116.504
Objectives[0]mission_Vehicles[8]positionY = 611.2096
Objectives[0]mission_Vehicles[8]positionZ = 9.317058
Objectives[0]mission_Vehicles[8]Heading = 64.85851
Objectives[0]mission_Vehicles[8]Name = Buccaneer Custom
Objectives[0]mission_Vehicles[8]Model = buccaneer2
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = -1
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 3115.568
Objectives[0]mission_Vehicles[9]positionY = 608.4908
Objectives[0]mission_Vehicles[9]positionZ = 9.536421
Objectives[0]mission_Vehicles[9]Heading = 63.41689
Objectives[0]mission_Vehicles[9]Name = Chino Custom
Objectives[0]mission_Vehicles[9]Model = chino2
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 3097.576
Objectives[0]mission_Vehicles[10]positionY = 634.0107
Objectives[0]mission_Vehicles[10]positionZ = 9.872348
Objectives[0]mission_Vehicles[10]Heading = 256.1537
Objectives[0]mission_Vehicles[10]Name = Coquette BlackFin
Objectives[0]mission_Vehicles[10]Model = coquette3
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 9
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = 388.3125
Objectives[0]mission_Pickup_Props[0]positionY = -76.90271
Objectives[0]mission_Pickup_Props[0]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = 388.1524
Objectives[0]mission_Pickup_Props[1]positionY = -76.78657
Objectives[0]mission_Pickup_Props[1]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[2]Value = 288
Objectives[0]mission_Pickup_Props[2]positionX = 388.3763
Objectives[0]mission_Pickup_Props[2]positionY = -76.8527
Objectives[0]mission_Pickup_Props[2]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -105
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[3]Value = 72
Objectives[0]mission_Pickup_Props[3]positionX = 388.3138
Objectives[0]mission_Pickup_Props[3]positionY = -76.79047
Objectives[0]mission_Pickup_Props[3]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -54.99998
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[4]Value = 700
Objectives[0]mission_Pickup_Props[4]positionX = 388.342
Objectives[0]mission_Pickup_Props[4]positionY = -76.79722
Objectives[0]mission_Pickup_Props[4]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -155
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[5]Value = 5
Objectives[0]mission_Pickup_Props[5]positionX = 388.3797
Objectives[0]mission_Pickup_Props[5]positionY = -77.06565
Objectives[0]mission_Pickup_Props[5]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -80.00002
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[6]Value = 12
Objectives[0]mission_Pickup_Props[6]positionX = 388.4308
Objectives[0]mission_Pickup_Props[6]positionY = -76.8851
Objectives[0]mission_Pickup_Props[6]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 175
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 300
Objectives[0]mission_Pickup_Props[7]positionX = -180.7781
Objectives[0]mission_Pickup_Props[7]positionY = 170.7847
Objectives[0]mission_Pickup_Props[7]positionZ = 69.82854
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -59.99994
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 300
Objectives[0]mission_Pickup_Props[8]positionX = -180.6154
Objectives[0]mission_Pickup_Props[8]positionY = 172.3143
Objectives[0]mission_Pickup_Props[8]positionZ = 69.82854
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -90.00008
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 2937.336
Objectives[0]ObjectiveMessages[0]positionY = 642.6677
Objectives[0]ObjectiveMessages[0]positionZ = 0.3246713
Objectives[0]ObjectiveMessages[0]Message = You Michael? I prepared some boats for you. The car is over at that island there...
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Franklin's Goon
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 10
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -830.7816
Objectives[1]positionY = 162.174
Objectives[1]positionZ = 67.90378
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_CMH_SILO_PREP_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -833.0645
Objectives[2]positionY = 165.757
Objectives[2]positionZ = 68.04437
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = CMH_MP_DELIVER
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the Small Island.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 3107.229
Objectives[3]positionY = 622.7299
Objectives[3]positionZ = 10.9033
Objectives[3]Heading = 660
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 50
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = -830.2479
Objectives[4]positionY = 169.9276
Objectives[4]positionZ = 69.03198
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = MP_MC_CMH_AIRBORNE
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Deliver the Jester in the Garage.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = -166.0181
Objectives[5]positionY = 152.8675
Objectives[5]positionZ = 76.48828
Objectives[5]Heading = 1170
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 7.5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = True
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 2953.347
Objectives[5]ObjectiveMessages[0]positionY = 603.3976
Objectives[5]ObjectiveMessages[0]positionZ = 0.7550068
Objectives[5]ObjectiveMessages[0]Message = I don't think I've ever seen a Jester that can float on water. You'll need to use a Cargobob.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[5]ObjectiveMessages[0]Sender = Franklin
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = True
Objectives[5]ObjectiveMessages[0]DelayTime = 3
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Text = Park the Jester inside the Garage.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = -185.1277
Objectives[6]positionY = 171.8326
Objectives[6]positionZ = 69.32854
Objectives[6]Heading = 1170
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 2
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = True
Objectives[6]DeliverVehicleOnly = True
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 3
Objectives[6]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[6]mission_Pickup_Props[0]Value = 300
Objectives[6]mission_Pickup_Props[0]positionX = 360.5191
Objectives[6]mission_Pickup_Props[0]positionY = -76.32712
Objectives[6]mission_Pickup_Props[0]positionZ = 66.68871
Objectives[6]mission_Pickup_Props[0]rotationX = 0
Objectives[6]mission_Pickup_Props[0]rotationY = 0
Objectives[6]mission_Pickup_Props[0]rotationZ = -79.99997
Objectives[6]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[6]mission_Pickup_Props[1]Value = 300
Objectives[6]mission_Pickup_Props[1]positionX = 362.1266
Objectives[6]mission_Pickup_Props[1]positionY = -73.36089
Objectives[6]mission_Pickup_Props[1]positionZ = 66.70847
Objectives[6]mission_Pickup_Props[1]rotationX = 0
Objectives[6]mission_Pickup_Props[1]rotationY = 0
Objectives[6]mission_Pickup_Props[1]rotationZ = -155
Objectives[6]mission_Pickup_Props[2]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[6]mission_Pickup_Props[2]Value = 10
Objectives[6]mission_Pickup_Props[2]positionX = 380.1859
Objectives[6]mission_Pickup_Props[2]positionY = -82.73663
Objectives[6]mission_Pickup_Props[2]positionZ = 66.84116
Objectives[6]mission_Pickup_Props[2]rotationX = 0
Objectives[6]mission_Pickup_Props[2]rotationY = 0
Objectives[6]mission_Pickup_Props[2]rotationZ = -155
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -826.1126
Objectives[7]positionY = 158.2831
Objectives[7]positionZ = 68.43194
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = -114.2376
Objectives[8]positionY = 136.3623
Objectives[8]positionZ = 77.48211
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 20
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 4
Objectives[8]ObjectiveMessages[0]positionX = 2953.997
Objectives[8]ObjectiveMessages[0]positionY = 591.9254
Objectives[8]ObjectiveMessages[0]positionZ = 1.667293
Objectives[8]ObjectiveMessages[0]Message = Good shit, Michael! Now lets meet up here and go to Les- Wait a minute. Who is that?!
Objectives[8]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[0]Sender = Franklin
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 2
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 2943.969
Objectives[8]ObjectiveMessages[1]positionY = 592.9183
Objectives[8]ObjectiveMessages[1]positionZ = 1.674117
Objectives[8]ObjectiveMessages[1]Message = Motherfucker! It's that car crew! They're not too happy that we jacked their ride. Ey, ready up!!
Objectives[8]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[1]Sender = Franklin
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 7
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 2951.551
Objectives[8]ObjectiveMessages[2]positionY = 597.2695
Objectives[8]ObjectiveMessages[2]positionZ = 1.178726
Objectives[8]ObjectiveMessages[2]Message = Hooohooo that's my shit!! You messing with the wrong folks, you busta ass niggas!!
Objectives[8]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[8]ObjectiveMessages[2]Sender = Lamar
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 12
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = False
Objectives[8]ObjectiveMessages[2]TypeTextMesage = True
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 2950.06
Objectives[8]ObjectiveMessages[3]positionY = 613.7334
Objectives[8]ObjectiveMessages[3]positionZ = 0.4967363
Objectives[8]ObjectiveMessages[3]Message = Ey Mike, get over here quick! And watch out for any of that rival crew while you get here!
Objectives[8]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[3]Sender = Franklin
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 16
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = False
Objectives[8]ObjectiveMessages[3]TypeTextMesage = True
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -822.1025
Objectives[9]positionY = 158.5065
Objectives[9]positionZ = 69.17281
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = MP_MC_CMH_VEHICLE_CHASE
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = -120.8449
Objectives[10]positionY = 134.258
Objectives[10]positionZ = 76.46593
Objectives[10]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[10]Random_Actors_Vehicle_Model_Name = kuruma
Objectives[10]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[10]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[10]Random_Actors_Weapon_Model_Name = Pistol
Objectives[10]Random_Actors_Passenger = False
Objectives[10]Random_Actors_Fill_With_Occupants = False
Objectives[10]Random_Actors_Max_Count = 1
Objectives[10]Random_Actors_Max_ReSpawn = 20
Objectives[10]Random_Actors_Spawn_End = False
Objectives[10]Random_Actors_Spawn_Actors_Only = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = -118.9163
Objectives[11]positionY = 122.4657
Objectives[11]positionZ = 74.46848
Objectives[11]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[11]Random_Actors_Vehicle_Model_Name = kuruma
Objectives[11]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[11]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[11]Random_Actors_Weapon_Model_Name = Pistol
Objectives[11]Random_Actors_Passenger = False
Objectives[11]Random_Actors_Fill_With_Occupants = False
Objectives[11]Random_Actors_Max_Count = 1
Objectives[11]Random_Actors_Max_ReSpawn = 20
Objectives[11]Random_Actors_Spawn_End = False
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = The Agency is under attack, go to the Agency!
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 0
Objectives[12]positionX = 388.3414
Objectives[12]positionY = -76.83811
Objectives[12]positionZ = 67.18053
Objectives[12]Heading = 2105
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 2.5
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = True
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 1
Objectives[12]mission_Vehicles[0]positionX = 381.722
Objectives[12]mission_Vehicles[0]positionY = -84.64592
Objectives[12]mission_Vehicles[0]positionZ = 67.24624
Objectives[12]mission_Vehicles[0]Heading = 283.3839
Objectives[12]mission_Vehicles[0]Name = Baller LE LWB (Armored)
Objectives[12]mission_Vehicles[0]Model = baller6
Objectives[12]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = 0
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = True
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 0
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 10
Objectives[12]mission_Props[0]Model = prop_boxpile_06b
Objectives[12]mission_Props[0]PlaceOnGround = False
Objectives[12]mission_Props[0]FreesePosition = True
Objectives[12]mission_Props[0]positionX = 369.6243
Objectives[12]mission_Props[0]positionY = -87.64368
Objectives[12]mission_Props[0]positionZ = 66.30871
Objectives[12]mission_Props[0]rotationX = 3.766408
Objectives[12]mission_Props[0]rotationY = -1.07079
Objectives[12]mission_Props[0]rotationZ = 15.03521
Objectives[12]mission_Props[1]Model = prop_boxpile_07a
Objectives[12]mission_Props[1]PlaceOnGround = False
Objectives[12]mission_Props[1]FreesePosition = True
Objectives[12]mission_Props[1]positionX = 375.332
Objectives[12]mission_Props[1]positionY = -87.95911
Objectives[12]mission_Props[1]positionZ = 66.06242
Objectives[12]mission_Props[1]rotationX = 4.017241
Objectives[12]mission_Props[1]rotationY = 1.86597
Objectives[12]mission_Props[1]rotationZ = -5.065463
Objectives[12]mission_Props[2]Model = prop_boxpile_07a
Objectives[12]mission_Props[2]PlaceOnGround = False
Objectives[12]mission_Props[2]FreesePosition = True
Objectives[12]mission_Props[2]positionX = 377.2008
Objectives[12]mission_Props[2]positionY = -85.72648
Objectives[12]mission_Props[2]positionZ = 66.20702
Objectives[12]mission_Props[2]rotationX = 0
Objectives[12]mission_Props[2]rotationY = 0
Objectives[12]mission_Props[2]rotationZ = 84.99995
Objectives[12]mission_Props[3]Model = prop_boxpile_07a
Objectives[12]mission_Props[3]PlaceOnGround = False
Objectives[12]mission_Props[3]FreesePosition = True
Objectives[12]mission_Props[3]positionX = 357.649
Objectives[12]mission_Props[3]positionY = -83.39743
Objectives[12]mission_Props[3]positionZ = 66.69102
Objectives[12]mission_Props[3]rotationX = 0
Objectives[12]mission_Props[3]rotationY = 0
Objectives[12]mission_Props[3]rotationZ = 1.31895
Objectives[12]mission_Props[4]Model = prop_boxpile_07a
Objectives[12]mission_Props[4]PlaceOnGround = False
Objectives[12]mission_Props[4]FreesePosition = True
Objectives[12]mission_Props[4]positionX = 389.1535
Objectives[12]mission_Props[4]positionY = -84.49958
Objectives[12]mission_Props[4]positionZ = 66.56266
Objectives[12]mission_Props[4]rotationX = 0.4558239
Objectives[12]mission_Props[4]rotationY = -6.624889
Objectives[12]mission_Props[4]rotationZ = 60.08623
Objectives[12]mission_Props[5]Model = prop_boxpile_07a
Objectives[12]mission_Props[5]PlaceOnGround = False
Objectives[12]mission_Props[5]FreesePosition = True
Objectives[12]mission_Props[5]positionX = 392.4662
Objectives[12]mission_Props[5]positionY = -77.24146
Objectives[12]mission_Props[5]positionZ = 67.18181
Objectives[12]mission_Props[5]rotationX = -0.333565
Objectives[12]mission_Props[5]rotationY = -1.351294
Objectives[12]mission_Props[5]rotationZ = 70.2597
Objectives[12]mission_Props[6]Model = prop_boxpile_08a
Objectives[12]mission_Props[6]PlaceOnGround = False
Objectives[12]mission_Props[6]FreesePosition = True
Objectives[12]mission_Props[6]positionX = 386.8146
Objectives[12]mission_Props[6]positionY = -84.81197
Objectives[12]mission_Props[6]positionZ = 66.38417
Objectives[12]mission_Props[6]rotationX = -3.212317
Objectives[12]mission_Props[6]rotationY = -1.429459
Objectives[12]mission_Props[6]rotationZ = 134.3091
Objectives[12]mission_Props[7]Model = prop_boxpile_08a
Objectives[12]mission_Props[7]PlaceOnGround = False
Objectives[12]mission_Props[7]FreesePosition = True
Objectives[12]mission_Props[7]positionX = 367.5778
Objectives[12]mission_Props[7]positionY = -86.82485
Objectives[12]mission_Props[7]positionZ = 66.53006
Objectives[12]mission_Props[7]rotationX = -1.272222E-14
Objectives[12]mission_Props[7]rotationY = 2.873681E-07
Objectives[12]mission_Props[7]rotationZ = 111.2488
Objectives[12]mission_Props[8]Model = prop_boxpile_08a
Objectives[12]mission_Props[8]PlaceOnGround = False
Objectives[12]mission_Props[8]FreesePosition = True
Objectives[12]mission_Props[8]positionX = 359.1281
Objectives[12]mission_Props[8]positionY = -87.71697
Objectives[12]mission_Props[8]positionZ = 66.53075
Objectives[12]mission_Props[8]rotationX = 0
Objectives[12]mission_Props[8]rotationY = 0
Objectives[12]mission_Props[8]rotationZ = -19.22822
Objectives[12]mission_Props[9]Model = prop_boxpile_08a
Objectives[12]mission_Props[9]PlaceOnGround = False
Objectives[12]mission_Props[9]FreesePosition = True
Objectives[12]mission_Props[9]positionX = 364.3464
Objectives[12]mission_Props[9]positionY = -89.44904
Objectives[12]mission_Props[9]positionZ = 66.47599
Objectives[12]mission_Props[9]rotationX = 2.051458E-13
Objectives[12]mission_Props[9]rotationY = 2.540034E-07
Objectives[12]mission_Props[9]rotationZ = -3.976305
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = -818.263
Objectives[13]positionY = 158.2671
Objectives[13]positionZ = 69.76125
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = True
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = MP_MC_CMH_ACTION
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Random_Spawn_Objective
Objectives[14]positionX = 372.502
Objectives[14]positionY = -79.19101
Objectives[14]positionZ = 66.35948
Objectives[14]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[14]Random_Actors_Vehicle_Model_Name = blista
Objectives[14]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[14]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[14]Random_Actors_Weapon_Model_Name = Pistol
Objectives[14]Random_Actors_Passenger = True
Objectives[14]Random_Actors_Fill_With_Occupants = True
Objectives[14]Random_Actors_Max_Count = 3
Objectives[14]Random_Actors_Max_ReSpawn = 3
Objectives[14]Random_Actors_Spawn_End = True
Objectives[14]Random_Actors_Spawn_Actors_Only = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Random_Spawn_Objective
Objectives[15]positionX = 390.5344
Objectives[15]positionY = -85.28713
Objectives[15]positionZ = 66.56673
Objectives[15]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[15]Random_Actors_Vehicle_Model_Name = kuruma
Objectives[15]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[15]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[15]Random_Actors_Weapon_Model_Name = SMG
Objectives[15]Random_Actors_Passenger = True
Objectives[15]Random_Actors_Fill_With_Occupants = True
Objectives[15]Random_Actors_Max_Count = 2
Objectives[15]Random_Actors_Max_ReSpawn = 20
Objectives[15]Random_Actors_Spawn_End = False
Objectives[15]Random_Actors_Spawn_Actors_Only = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Random_Spawn_Objective
Objectives[16]positionX = 403.3754
Objectives[16]positionY = -82.61322
Objectives[16]positionZ = 67.7654
Objectives[16]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[16]Random_Actors_Vehicle_Model_Name = kuruma
Objectives[16]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[16]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[16]Random_Actors_Weapon_Model_Name = SMG
Objectives[16]Random_Actors_Passenger = True
Objectives[16]Random_Actors_Fill_With_Occupants = True
Objectives[16]Random_Actors_Max_Count = 2
Objectives[16]Random_Actors_Max_ReSpawn = 20
Objectives[16]Random_Actors_Spawn_End = False
Objectives[16]Random_Actors_Spawn_Actors_Only = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Defend the Agency!
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 378.8278
Objectives[17]positionY = -78.6934
Objectives[17]positionZ = 66.36222
Objectives[17]Timeout_Min = 1
Objectives[17]Timeout_Sec = 55
Objectives[17]mission_ActorsCount = 3
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = 389.692
Objectives[17]mission_Actors[0]positionY = -75.73888
Objectives[17]mission_Actors[0]positionZ = 68.18053
Objectives[17]mission_Actors[0]Heading = 155.0001
Objectives[17]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[17]mission_Actors[0]Relationship_Group = Companion
Objectives[17]mission_Actors[0]AddBlip = True
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = True
Objectives[17]mission_Actors[0]SetHealth = 4000
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[17]mission_Actors[0]Variation = Custom
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[17]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[17]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[17]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[17]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[17]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[17]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = 388.1713
Objectives[17]mission_Actors[1]positionY = -75.06457
Objectives[17]mission_Actors[1]positionZ = 68.18037
Objectives[17]mission_Actors[1]Heading = 171.5042
Objectives[17]mission_Actors[1]String_Name = p_franklin_02
Objectives[17]mission_Actors[1]Relationship_Group = Companion
Objectives[17]mission_Actors[1]AddBlip = True
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = True
Objectives[17]mission_Actors[1]SetHealth = 4000
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[17]mission_Actors[1]Variation = Custom
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 1
Objectives[17]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[2]Survive_Number = 0
Objectives[17]mission_Actors[2]Failed_Text = 
Objectives[17]mission_Actors[2]Remove_After = 0
Objectives[17]mission_Actors[2]positionX = 390.7339
Objectives[17]mission_Actors[2]positionY = -76.1069
Objectives[17]mission_Actors[2]positionZ = 68.18053
Objectives[17]mission_Actors[2]Heading = 155.0001
Objectives[17]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[17]mission_Actors[2]Relationship_Group = Companion
Objectives[17]mission_Actors[2]AddBlip = True
Objectives[17]mission_Actors[2]ShowCone = False
Objectives[17]mission_Actors[2]Invincible = True
Objectives[17]mission_Actors[2]SetHealth = 4000
Objectives[17]mission_Actors[2]DieFromHeadShot = True
Objectives[17]mission_Actors[2]CanExitVehicle = True
Objectives[17]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[2]AlwaysFight = True
Objectives[17]mission_Actors[2]Seeing_Range = 30
Objectives[17]mission_Actors[2]Hearing_Range = 30
Objectives[17]mission_Actors[2]CombatMovement = Offensive
Objectives[17]mission_Actors[2]weapon = HeavySniperMk2
Objectives[17]mission_Actors[2]Variation = Custom
Objectives[17]mission_Actors[2]Task = 0
Objectives[17]mission_Actors[2]Task_Guard_Range = 5
Objectives[17]mission_Actors[2]Task_Stay_In_Range = True
Objectives[17]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[2]Task_Scenario = NONE
Objectives[17]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 14
Objectives[17]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 7
Objectives[17]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 2
Objectives[17]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 4
Objectives[17]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[17]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 9
Objectives[17]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 1
Objectives[17]mission_Actors[2]COMPONENT_FEET_TEXTURE = 6
Objectives[17]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[17]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[17]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 1
Objectives[17]ObjectiveMessages[0]positionX = 2933.67
Objectives[17]ObjectiveMessages[0]positionY = 598.6205
Objectives[17]ObjectiveMessages[0]positionZ = 1.314653
Objectives[17]ObjectiveMessages[0]Message = C'mon! We're gonna show these punks what it means to mess with US!
Objectives[17]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[17]ObjectiveMessages[0]Sender = Franklin
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = False
Objectives[17]ObjectiveMessages[0]Delay = True
Objectives[17]ObjectiveMessages[0]DelayTime = 2
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[18]Type = Mission_Settings_Objective
Objectives[18]positionX = -821.3328
Objectives[18]positionY = 165.2039
Objectives[18]positionZ = 70.19213
Objectives[18]MissionSettings_TimesOfDay = Current
Objectives[18]MissionSettings_Weather = Current
Objectives[18]MissionSettings_WantedLevel = Current
Objectives[18]MissionSettings_SetWantedLevelNow = Current
Objectives[18]MissionSettings_StartNightvision = False
Objectives[18]MissionSettings_StopNightvision = False
Objectives[18]MissionSettings_StartSeethrough = False
Objectives[18]MissionSettings_StopSeethrough = False
Objectives[18]MissionSettings_StartMusic = True
Objectives[18]MissionSettings_StopMusic = False
Objectives[18]MissionSettings_Music = CMH_MP_ATTACK
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Random_Spawn_Objective
Objectives[19]positionX = 399.4988
Objectives[19]positionY = -88.15436
Objectives[19]positionZ = 66.78123
Objectives[19]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[19]Random_Actors_Vehicle_Model_Name = blista
Objectives[19]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[19]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[19]Random_Actors_Weapon_Model_Name = Pistol
Objectives[19]Random_Actors_Passenger = True
Objectives[19]Random_Actors_Fill_With_Occupants = True
Objectives[19]Random_Actors_Max_Count = 3
Objectives[19]Random_Actors_Max_ReSpawn = 3
Objectives[19]Random_Actors_Spawn_End = True
Objectives[19]Random_Actors_Spawn_Actors_Only = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Random_Spawn_Objective
Objectives[20]positionX = 405.0433
Objectives[20]positionY = -92.00686
Objectives[20]positionZ = 66.63657
Objectives[20]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[20]Random_Actors_Vehicle_Model_Name = blista
Objectives[20]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[20]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[20]Random_Actors_Weapon_Model_Name = Pistol
Objectives[20]Random_Actors_Passenger = True
Objectives[20]Random_Actors_Fill_With_Occupants = True
Objectives[20]Random_Actors_Max_Count = 5
Objectives[20]Random_Actors_Max_ReSpawn = 20
Objectives[20]Random_Actors_Spawn_End = False
Objectives[20]Random_Actors_Spawn_Actors_Only = True
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Random_Spawn_Objective
Objectives[21]positionX = 400.3398
Objectives[21]positionY = -97.56502
Objectives[21]positionZ = 65.99167
Objectives[21]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[21]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[21]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[21]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[21]Random_Actors_Weapon_Model_Name = Pistol
Objectives[21]Random_Actors_Passenger = True
Objectives[21]Random_Actors_Fill_With_Occupants = True
Objectives[21]Random_Actors_Max_Count = 1
Objectives[21]Random_Actors_Max_ReSpawn = 20
Objectives[21]Random_Actors_Spawn_End = False
Objectives[21]Random_Actors_Spawn_Actors_Only = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = They can't last much longer, keep defending the Agency!
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = 375.9505
Objectives[22]positionY = -86.41714
Objectives[22]positionZ = 66.16354
Objectives[22]Timeout_Min = 1
Objectives[22]Timeout_Sec = 5
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 1
Objectives[22]ObjectiveMessages[0]positionX = 2963.497
Objectives[22]ObjectiveMessages[0]positionY = 594.6202
Objectives[22]ObjectiveMessages[0]positionZ = 1.796943
Objectives[22]ObjectiveMessages[0]Message = The more idiots you send here, the more I'm gonna brag about it on social media!
Objectives[22]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[22]ObjectiveMessages[0]Sender = Lamar
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = True
Objectives[22]ObjectiveMessages[0]DelayTime = 2
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[23]Type = Mission_Settings_Objective
Objectives[23]positionX = -815.5446
Objectives[23]positionY = 160.8229
Objectives[23]positionZ = 70.18472
Objectives[23]MissionSettings_TimesOfDay = Current
Objectives[23]MissionSettings_Weather = Current
Objectives[23]MissionSettings_WantedLevel = Current
Objectives[23]MissionSettings_SetWantedLevelNow = Current
Objectives[23]MissionSettings_StartNightvision = False
Objectives[23]MissionSettings_StopNightvision = False
Objectives[23]MissionSettings_StartSeethrough = False
Objectives[23]MissionSettings_StopSeethrough = False
Objectives[23]MissionSettings_StartMusic = True
Objectives[23]MissionSettings_StopMusic = False
Objectives[23]MissionSettings_Music = CMH_MP_GO_TO
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Random_Spawn_Objective
Objectives[24]positionX = 366.5252
Objectives[24]positionY = -80.09399
Objectives[24]positionZ = 66.35788
Objectives[24]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[24]Random_Actors_Vehicle_Model_Name = blista
Objectives[24]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[24]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[24]Random_Actors_Weapon_Model_Name = Pistol
Objectives[24]Random_Actors_Passenger = True
Objectives[24]Random_Actors_Fill_With_Occupants = True
Objectives[24]Random_Actors_Max_Count = 3
Objectives[24]Random_Actors_Max_ReSpawn = 3
Objectives[24]Random_Actors_Spawn_End = True
Objectives[24]Random_Actors_Spawn_Actors_Only = False
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = 395.8596
Objectives[25]positionY = -84.1891
Objectives[25]positionZ = 66.96863
Objectives[25]Timeout_Min = 0
Objectives[25]Timeout_Sec = 20
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 5
Objectives[25]ObjectiveMessages[0]positionX = 2913.228
Objectives[25]ObjectiveMessages[0]positionY = 643.2608
Objectives[25]ObjectiveMessages[0]positionZ = 1.836532
Objectives[25]ObjectiveMessages[0]Message = Alright, I think they're starting to back off. Damn man, that was heavy!
Objectives[25]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[25]ObjectiveMessages[0]Sender = Franklin
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = False
Objectives[25]ObjectiveMessages[0]Delay = True
Objectives[25]ObjectiveMessages[0]DelayTime = 2
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = 2905.807
Objectives[25]ObjectiveMessages[1]positionY = 637.6926
Objectives[25]ObjectiveMessages[1]positionZ = 2.082665
Objectives[25]ObjectiveMessages[1]Message = God damn, Frank! Quit being such a lil' bitch. We out here gangbanging like it's '91!
Objectives[25]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[25]ObjectiveMessages[1]Sender = Lamar
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 7
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = False
Objectives[25]ObjectiveMessages[1]TypeTextMesage = True
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[2]positionX = 2899.604
Objectives[25]ObjectiveMessages[2]positionY = 634.8163
Objectives[25]ObjectiveMessages[2]positionZ = 2.808231
Objectives[25]ObjectiveMessages[2]Message = Can we get to Lester's now? While checking, I found out how to not only take out the client...
Objectives[25]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[2]Sender = Franklin's Associate
Objectives[25]ObjectiveMessages[2]Subject = 
Objectives[25]ObjectiveMessages[2]MessageColor = White
Objectives[25]ObjectiveMessages[2]PlayFromStart = False
Objectives[25]ObjectiveMessages[2]Delay = True
Objectives[25]ObjectiveMessages[2]DelayTime = 12
Objectives[25]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[2]TypeSubtitle = False
Objectives[25]ObjectiveMessages[2]TypeTextMesage = True
Objectives[25]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[3]positionX = 2907.562
Objectives[25]ObjectiveMessages[3]positionY = 620.9501
Objectives[25]ObjectiveMessages[3]positionZ = 1.667269
Objectives[25]ObjectiveMessages[3]Message = ...but how we can also make a nice profit for all of us to enjoy. I'll explain when we're there.
Objectives[25]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[3]Sender = Franklin's Associate
Objectives[25]ObjectiveMessages[3]Subject = 
Objectives[25]ObjectiveMessages[3]MessageColor = White
Objectives[25]ObjectiveMessages[3]PlayFromStart = False
Objectives[25]ObjectiveMessages[3]Delay = True
Objectives[25]ObjectiveMessages[3]DelayTime = 17
Objectives[25]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[3]TypeSubtitle = False
Objectives[25]ObjectiveMessages[3]TypeTextMesage = True
Objectives[25]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[4]positionX = 1274.259
Objectives[25]ObjectiveMessages[4]positionY = -1722.061
Objectives[25]ObjectiveMessages[4]positionZ = 53.65505
Objectives[25]ObjectiveMessages[4]Message = What took you guys so long?
Objectives[25]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[25]ObjectiveMessages[4]Sender = Lester
Objectives[25]ObjectiveMessages[4]Subject = 
Objectives[25]ObjectiveMessages[4]MessageColor = White
Objectives[25]ObjectiveMessages[4]PlayFromStart = False
Objectives[25]ObjectiveMessages[4]Delay = False
Objectives[25]ObjectiveMessages[4]DelayTime = 0
Objectives[25]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceTo = True
Objectives[25]ObjectiveMessages[4]DIstanceFromTo = 7.5
Objectives[25]ObjectiveMessages[4]TypeSubtitle = False
Objectives[25]ObjectiveMessages[4]TypeTextMesage = True
Objectives[25]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[26]Text = Take the Crew to Lester's House to plan the Finale.
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 255
Objectives[26]IconColorA = 0
Objectives[26]positionX = 1275.269
Objectives[26]positionY = -1721.854
Objectives[26]positionZ = 53.65505
Objectives[26]Heading = 2195
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 1.5
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = True
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 1
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 0
Objectives[26]mission_Actors[0]positionX = 1273.624
Objectives[26]mission_Actors[0]positionY = -1722.362
Objectives[26]mission_Actors[0]positionZ = 54.65505
Objectives[26]mission_Actors[0]Heading = 260.0001
Objectives[26]mission_Actors[0]String_Name = ig_lestercrest
Objectives[26]mission_Actors[0]Relationship_Group = Friend
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = True
Objectives[26]mission_Actors[0]SetHealth = 3000
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = Unarmed
Objectives[26]mission_Actors[0]Variation = Custom
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[26]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[26]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

